Today’s match up is between, actually its in the title you lazy reader. It won’t be an easy match up, there’s a lot I should be worried about. Soul denial is rampant in Legion since it’s so beast heavy and the fact that soulless is a thing. Saeryn’s feat is somewhat insane. Not sure how that one managed to slip through the cracks. Probably the same quality control that brought you Haley2 and Denny2. I guess by the time eSkarre came along they fired that person, because as I mentioned her feat is like eSkarre on crack! So I have a tough game ahead of me, most likely filled with adventure, heated skirmishes, and intense battles. Strap yourself in for the ride of a life time!
For more detailed discussions listen to the pod cast. Or don’t, I get paid the same regardless.
(Marc: You get PAID!? I’m going to take this up with management!)
Asphixious the Hellbringer
Max Bane Thralls +UA
Max Bane Knghts
Bane Lord Tartarus
Max Satyxis Raiders +UA
Gorman Di Wolfe
Legion Turn 1
Saeryn goes first and puts Respawn on the Angelius next to her and puts Tenacity on the Raek, both Angels and herself, then walks forward her full MOV. All that and its not even breakfast yet.
Both Angels run forward staying within the Objective. Which offers a free charge for Warbeasts/Warjacks.
Both Scytheans run forward. BORING!
The Raek runs forward beside a wall near the left zone.
The Harrier runs behind an Angel. I suppose it actually flies.
Support models stay behind everything but scooch up the board a bit. No need to endanger them.
Death Stalkers run up Nick’s left flank.
Cryx Turn 1
In typical greedy fashion, Gaspy did not allocate focus.
The Bane Knights run through the forest towards my friendly zone. Most stay out of the forest but get into position for what will most likely be the most epic battle you guys will have the pleasure of reading.
The Raiders activate next and all run towards the Angels and the lone Scythean near the enemy zone. I use 4 to jam while the other 7 stay scattered throughout the zone. I’m hoping to keep Nick locked up for a turn, alleviate his ball punching feat.
Vociferon runs towards the Raiders and stays put.
Gaspy Activates and uses Vociferon to cast Ashen Veil on the Raiders and casts Scything Touch on the Bane Thralls. That puts the Banes at PS 13 weapon Master with -2 ARM, so essentially PS 15 WM. 29 DMG on the charge if they roll average dice. Then Gaspy charges forward and ends behind a fence. Seems like a legit spot for him to be at the end of turn 1.
Slaughterborn runs behind the Bane Knights. Which is unfortunate because I’d prefer him further up the board. Damn you line formation!
Gorman runs behind Vociferon. Readying himself for a turn 2 Black Oil. Which I have to say is probably the most epic Black Oil you’ll have the pleasure of reading about. Just wait.
The Wither Shadow run up behind Gaspy.
Darragh Wrathe activates and moves toward the center of the army and casts Death Ride catching 90% of my army. I make room for BLT by moving some Thralls a few more inches apart from each other. He does his follow up move of 5″ towards Gaspy.
BLT activates and runs in between the newly parted Knights and the Thralls.
Canker moved his full 6′ then does his follow up 6″ to jam an Angel and the other lone Scythean.
NNot looking too bad, blocked Gaspy from tramples, and he’ll have to take a ton of free strikes if he decides to charge. Right? RIGHT?
Legion turn 2
Saeryn drops all her upkeep’s. Weird that she would do that, I wonder what’s happening?
Harrier activates and moves forward and targets a Raider with True Strike, which auto hits. YAH! Kills its then sprints into the zone in front of Gaspy.
The Soulless arc node (Spell Martyr) runs towards Gaspy. Oh no!
Saeryn activates and casts Blightbringer (a totally fair and balanced spell) on the Harrier. Causes a 5″ AoE to be placed around the Harrier. All models take a POW 12 DMG roll. It kills all models in the 5″ AoE: 2 Raiders, the Seas Witch, and a Bane Thrall. She casts Breath Stealer through the Arc node and hits GAspy making him -2DEF and SPD. Then she Feats.
An Angels activated and charges Gaspy. It takes no free strikes because of the feat. Which I’ll admit I didn’t realize it was immune to free strikes as as well. My bad. It boosts to hit and makes the roll. With ARM piercing tail it does14 dmg, which is dice +2. It then buys a second attack boosted and hits. Dice -6 and does enough to kill Gaspy.
Well its been a good run, Gaspy3. Now you’ve lost and are of no use to me. In the garbage he goes……See you guys next time when I play a Cryx Caster that’s actually GOOD! Sheesh, eStugis/Denny3 combo here I come!
I can’t stay mad at you.