I hadn’t played Ret in a while so I wanted to bring lists I was comfortable with. I brought an Issyria list with Hyperion and Destors and the following Ossyan list:
Max HG Halberdiers + UA
Max HG Riflemen + UA
Max MHSF + UA
Aiyanna and Holt
Adam had brought Gaspy3 and eSkarre. Apparently my Issyria list scared off his Gaspy list so he dropped Skarre:
Max Satyxis Raiders + UA
Max Blood Witches + UA
Max Bane Riders
Necrosurgeon + Stitches
Adam wins the starting roll and chooses to go first. This sucks for me because Ossyan hates being jammed.
The Scenario was Fire support (2 Flags 1/3 of the way in from the sides, 1 friendly and 1 enemy objective in contesting range of the flags. 1CP for Controlling a flag 2 for Dominating and 1 CP for killing an enemy objective.
Adam deploys in a long single deployment line and I deploy in a brick.
Cryx Turn 1
-Arc Node ran to the left as well and toed into the forest to protect against shots.
-Scarlock walked up and put Death Ward on the Bane Riders.
– Pistol Wraith ran towards the middle
-Skarre moved up and put Admonition on herself.
-Deathjack moved up and put Deathward on himself dropping it from the Bane Cav.
-Orin walked up and went Stealth.
-Necrosurgeon walked up base to base with Skarre.
Retribution Turn 1
Banshee walks up and shoots and kills a Raider using a boost from the Arcanist.
HG Thane walked up and put Desperate Pace on the Halberdiers. Halberdiers run forward their 14″ Spreading out near the midline of the table.
Riflemen walked forward and I tried two 3-man CRA on Raiders that missed. I still needed an 8 so its not all that surprising. Another single shot (his CRA buddies were out of range) also missed.
Stormfalls ran up both sides
Aiyanna and Holt walked up . Aiyanna stayed safe behind the house and Holt moved up so he could get work done.
Now that eveyone was out of his way, Ossyan puts Quicken on the Banshee (just in case there is something I need to get knocked down next turn and he needs the threat range.) and Admonition on himself and walked towards the middle.
Cryx Turn 2
The Arcnode walks up and shoots at a halb but its just out of range.
Skarre arcs Black spot on to the same Halberdier which hits, then arcs Perdition on the the same Model and kills him. This allows Deathjack to move forward. Skarre feats onto Deathjack and 4 Raiders.
Radiers activate and charge in. Actually only a couple of them charge most just run in and tie up the Majority of my guns. On the left 3 of them charge the Banshee, a Rifleman and a Stormfall respectively. The Stormfall and Rifleman die but Banshee takes no damage. 2 of them CMA a Halberdier to death. The rest run in a tie everything up. There are 3 Raiders tying up about 8 of my Riflemen.
Orin moves up and Chain Lightnings a Halberdier and it bounces to 1 additional killing them both.
Bane Riders activate. The leader charged in a killed his Charge target with an Impact attack so he failed his charge before he could curse. 3 others charged in. 2 of them killed 2 Halbs each 1 of them killed a halb and a MHSF.
Deathjack fired a Blood Rain at a Strikeforce member and hit him but the AoE didn’t hit anything else. He walked forward and killed 2 more MHSF with melee attacks. Then fired another Blood Rain at Holt but missed and it deviated straight back and hit nothing.
Blood Witches get a run charge order. Only 1 charges and kills a MHSF member and puts up a cloud the rest just run in and tie them up and mini-feat so they are incorporeal.
Retribution Turn 2
I have a bunch of feated Raiders tying up all my guns so now I have to figure out what I’m going to do about it.
I give 2 focus to Banshee because I want to try to kill some of the Bane Cavalry and Ossyan upkeeps Admonition.
MHSF move up into Melee with the Blood Witches and miraculously 5 out of the 6 fo them roll the 7 they need to hit their targets and also kill them. The UA of course only needing a 6 misses. I guess that makes up for my first turn where they
Halberdiers moved up and try to CMA a Bane Rider and failed to wound it.
I screwed up here and activated the right (unpainted) Stormfalls. 2 of them Aim to take brutal shots at Bane Cav but can’t hit them because they were engaged. The other ones were going to try to drift some AoEs on to the feated Raiders but I forgot they were still immune to blast.
Banshee walked forward taking 2 Satyxis free strikes but both failed to wound. He swung alternately on the 2 Bane Riders he engaged and left 1 on 1 box an 1 on 2 boxes. I really should have just focused on killing 1 at a time. Wounding 2 of them does me no good. I never claimed to be good at this game.
The Other Stormfall unit activates and 3 of them aim. 1 is engaged and swings at a raider and kills it. First one aims at the Sea Witch and misses. The second hits her and kills her. Now the 3rd is free to drift an AoE onto a Raider. He fires a shot at one of my engaged Riflemen. It misses and deviates back (the worst possible direction) one the Raiders and 4 of my Riflemen. In a miraculous turn of events I roll the 7 to kill the Raider but don’t roll any of the 8’s needed to kill my Rifles. This int urn freed up 6 or 7 of my Riflemen.
Riflemen went next. Only 2 were engaged now and they moved up and did a 3 man CRA with mini-feat to kill 1 on the Bane Riders engaged by the Banshee. Another 3 2-man pod tried to hit the other one. They were just over 8 inches away so I didn’t get the mini-feat die but I actually hit anyway but at dice minus 8 I failed to kill it.
My Arcanist’s balls drop and he charges a Raider and manages to hit!! and kill her. (9 to hit bitches!!)
Ossyan walked forward into the mass of Satyxis Raiders to get out of the Kill box an try to stay away from Deathjack.
Cryx Turn 3
Blood witches charge in a kill all but 1 of the Strikeforce.
Bane Riders charge. One of the runs in to engage Ossyan and turns his back arc to all my stuff to optimize free strikes. The other 3 finish off my Halberdiers and also take out the Houseguard Thane.
Pistol Wraith moves towards the middle.
Orin walks forward and pops Counter-magic.
Deathjack cast a Blood Rain and killed 1 rifleman and wounded to UA. Then cast Perdition to kill the UA. Then Deathjack moved into melee with Ossyan and Ossyan Admonitioned into his back Arc. Adam tried his best to block off Ossyan’s escape route but there was just too much space for him to get through. Deathjack puts Admonition on himself. (It turns out that he shouldn’t have been able to do that because he was in the Banshee’s bubble. L2P!!)
Also 1 of my Stormfall units flees from an abomination check from Deathjack.
Retribution Turn 3
At this point I’ve thoroughly failed my own mental command check. So I just want to do some fun stuff this turn.
Ossyan gives 3 to the Banshee.
Banshee walks forward and kills 2 Bane Riders that are blocking Ossyan’s way forward. This triggers Admonition on Deathjack and he turns to re-engage Ossyan.
Ossyan walks forward. He takes a free strike from Deathjack that does 6 damage. He pops his feat and boost to hit his gun on Skarre. He hits and boost the damage for 4 dice because of the feat and does 9 damage.
The Last Strikeforce member walked up and fires a shot at the Hag and does 4 points to her. She was out of the feat by about an inch.
Aiyanna and Holt rally but can’t do anything. The fleeing Stormfalls continue to flee. Way to go superstars!
The Riflemen fire a CRA into Deathjack and do a few points of damage.
The Stormfalls aim some brutal shots into Deathjack and do a bunch of Damage, crippling his cortex but not enough to save me.
Cryx Turn 4
Skarre arcs Black spot onto Ossyan.
Deathjack walks up and performs [*Action] Rip Off Ossyan’s head and Wear It Like a Hat.
Victory to Cryx! Boooo!!!
Thoughts on the Game:
-My mind wasn’t in it at the time but I think I had a legitimate assassination run if I had been paying more attention to the table. If I had been able to take out Orin before Ossyan moved up I would have had been able to fire off an Arcantrik Bolt into Skarre that would have killed her on average dice. Also there is a chance I might have been able to get 1 or 2 of my Riflemen into range of her. I sometimes forget that their base RNG is 14″
-I have a feeling my Issyria list was the correct drop for either of Adam’s lists. In particular Ossyan tends to struggle with High Def and getting jammed. SO seeing Raiders in both of his lists should have been a bit of a tip-off.
Thanks for reading and any comments on our lists or the match-up are appreciated.